NVIDIA has been delivering truly outstanding results in games like Cyberpunk 2077 with DLSS and Ray Tracing in recent years. So much so that now the games are no different from animated films with advanced graphics. Finally, with the update offered today, the already high-end graphics of Cyberpunk 2077 reached a new threshold.
Cyberpunk 2077 graphics take to the next level with NVIDIA Ray Tracing update!
Developed by CD PROJEKT RED, Cyberpunk 2077 is among the cutting-edge games that use advanced ray tracing technique to render neon-lit environments and expansive Night City landscapes in incredible detail. On April 11, a new update will be released featuring Ray Tracing: Overdrive Mode, which enhances the game’s already great graphics with full path tracing.




Full ray tracing essentially means accurately simulating light throughout a scene. This is already a technique often used by visual effects artists to create graphics in animated TV shows and movies. Its use for real-time gaming is also made possible thanks to the RT Cores of GeForce RTX GPUs and the AI-powered acceleration of NVIDIA DLSS.
Previous techniques have focused on individual shadows, reflections and illuminations for several light sources. Full ray tracing models light properties from an almost unlimited number of light sources, providing accurate shadows, reflections and illumination of all objects.
With full ray tracing and RTXDI, almost all light sources now project physically accurate soft shadows. Players can fully enjoy the game with better depth, detail, realism and enhanced shadows.



In fact, Cyberpunk 2077 has a full day-night cycle. Global Illumination (GI) is also calculated with ray tracing to amplify indirect illumination from all light sources, including the sun and moon. With the update, rendering techniques such as Screen Space Reflections, Screen Space Ambient Shading, and existing GI solutions are replaced by a single unified algorithm that delivers more accurate scene and object lighting.
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