Ray tracing has become one of the most popular technologies in the gaming world in recent years. Ray tracing adds more depth and realism to games, thanks to the realistic reflection and refraction of light. Especially in horror games, this technology strengthens the atmosphere even more.
Capcom has given its fans a big and unpleasant surprise by remaking the most popular games of the Resident Evil series. Resident Evil 2 and 3 Remake games are presented with a modern twist, staying true to the originals in terms of both graphics and gameplay. These games also had ray tracing, but Capcom removed this feature with their latest update.
What might Capcom’s decision to remove ray tracing be based on?
Capcom has not yet officially announced the reason for its decision to remove the ray tracing feature, but there is some speculation. One of them is the negative impact of ray tracing on performance. Ray tracing is a technology that requires a lot of processing power and can disrupt the fluency of the game on some systems. Capcom may have disabled ray tracing to fix this issue.
A few days ago, Capcom announced that as of July, it will end support for non-DX11 ray tracing versions of Resident Evil 2, Resident Evil 3, and Resident Evil 7. “On 12/7/2023, support will end for DirectX 11 non-ray tracing versions (dx11_non-rt) of Resident Evil 7, Resident Evil 2, and Resident Evil 3”, Capcom stated.
This means that once technical support has ended, they will not be able to guarantee compatibility or operation when using these versions of games. However, as you can see, the given date is July, so removing this feature early seems like a mistake.