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Ubisoft Introduces New Cloud-Based Gaming Technology Scalar

Ubisoft, which includes games such as Assasin's Creed and Watch Dogs, introduced its new cloud-based technology Scalar before the Game Developers Conference. In the statements received, it was stated that this technology could be used to create endless virtual worlds.
 Ubisoft Introduces New Cloud-Based Gaming Technology Scalar
READING NOW Ubisoft Introduces New Cloud-Based Gaming Technology Scalar

The continuous development of technology affects the gaming industry as much as all other industries, causing us to encounter games that surprise us even more every year. In the past days, we shared one of such developments with you and conveyed that the details came from Intel’s mysterious game project ‘Project Endgame’.

Now, French-based game developer and publisher Ubisoft, which includes Assasin’s Creed, Watch Dogs and many more popular games, made statements about the brand new cloud technology it developed and showed us what awaits us.

Unlimited virtual worlds can be created with Ubisoft Scalar

announced Scalar, the new cloud technology created for game development and gameplay, before the Game Developers Conference, which will include the giant names of the video game industry. According to the statements, this technology will increase the flexibility and power of Ubisoft’s game engines, as well as reduce hardware dependency. In addition, it was stated that Scalar will offer new opportunities to developers and players.

Additionally, it was stated that Scalar can be used to create and power ‘games of tomorrow’. In a press release by the company, games using Ubisoft Scalar can use almost unlimited amounts of computing power; This could enable the creation of endless virtual worlds and detailed simulations of unprecedented scale and depth.

France-based company, Scalar can independently deploy microservices (artificial intelligence, voice, physics) in the cloud; He added that as a result, it can allow game developers to update and improve a service without affecting each other, unlike what happens with traditional game engines.

Finally, it was stated that the new cloud system developed by the Production Technology department of the company, which includes 500 technology experts, can offer developers the opportunity to add features and updates without interrupting the session of a game that is still being played. This is the players; It means that he should not bother for extra things such as any additional packages, updates that come to the game. Of course, it would not be wrong to say that this is an exciting statement, although it should be noted that this is not in practice at the moment.

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