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TikTok becomes the first non-gaming application to exceed $10 billion

Mobile applications, which in their early stages aimed to offer certain functions to users, gradually showed that they could be a means of income. To date, mobile games have generated record revenues, but things are changing. TikTok continues to print money...
 TikTok becomes the first non-gaming application to exceed $10 billion
READING NOW TikTok becomes the first non-gaming application to exceed $10 billion
Mobile applications, which in their early stages aimed to offer certain functions to users, gradually showed that they could be a means of income. To date, mobile games have generated record revenues, but things are changing.

TikTok continues to print money

TikTok, which started a new trend in the social media industry but is also believed to affect social media ethics, continues to print money. According to research, TikTok became the first non-gaming application to exceed $10 billion in cumulative revenue.

TikTok reached a cumulative revenue of $2.7 billion in 2021. While this figure will be 6 billion dollars in 2022, it exceeded 10 billion dollars this year. There was a 61 percent increase on a yearly basis. YouTube can earn $3 billion annually and Tinder can earn $2 billion annually.

TikTok generates the most revenue from US users and iOS users in China. Saudi Arabia, Germany, England and Japan are among other profitable markets. Users buy TikTok coins and send them to content creators. TikTok also cuts half of that. In other words, users’ spending is actually around 20 billion dollars.

There were Candy Crush Saga, Honor of Kings, Monster Strike and Clash of Clans games in the mobile world that exceeded 10 billion dollars in cumulative revenue. TikTok was also included in the list. The social network is expected to exceed $15 billion in revenue next year.

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