The recorded dialogues and dialogue options that the games can contain are limited. That’s why even in huge games like Skyrim, you will often encounter some sentences when you play the game a few times (or when you try to exhaust all the missions with a single character). But ChatGPT enthusiasts may soon change that.
A mod developer has created a version of Skyrim where non-player characters (NPCs) use dialogs generated by the artificial intelligence chatbot ChatGPT. In addition to giving players the chance to talk to in-game characters who can respond to you with generated voices, the mod also allows characters to have memories.
“There is a basic memory system tuned to allow NPCs to remember past conversations with the player,” Art_from_the_machine, creator of the mod, said on Reddit. “In-game events such as time of day and NPC’s location are also passed to ChatGPT to provide context. ”
A video introducing the mod shows the player talking to the characters, and some of these characters are able to “see” and respond to items in the player’s hands.
For example, ask a character by the campfire, “Well, have you ever been told camp stories?” when asked, “Let me think about it,” and after a reasonable pause, the NPC tells a (not-so-impressive) anecdote.
The NPC in the video said, “Yes, my family and I used to tell camping stories during our hunting trips. “We shared stories of great Nord Heroes and mythical creatures like trolls.” “I remember my father telling us a story about a warrior who fought a mighty Dragon and was victorious. It was an exciting and inspiring story that encouraged me and my brothers.”
At another point, a shopkeeper responds to a sword shown to him by the player. Although this mod does not seem overly impressive as it is not a complete game and is designed for entertainment purposes only, it stands out as an important example that points to the potential of technology. However, work has also begun on real games using chatbot artificial intelligence.
Like other projects, this Skyrim mod was enthusiastically received by those who were impressed by the concept, mostly major language model enthusiasts. But many others are worried about the future of games.
For example, playwright Luke Plunkett wrote for the games site Kotaku, “No matter how much I say to you, ‘we should value human art as the only true human experience,’ if you’re happy with word-soup dialogue originally written by a machine trained on what’s already pretty general and familiar,” It won’t make you question whether this is what you want from the future of video games.”