New news came from Diablo Immortal, the new game of the Diablo series, published and developed by Blizzard Entertainment.
According to the statement made in the past hours, the closed beta process, which started in October 2021, ended in January 2022. Unfortunately, the release date of the game is still unknown, but in the statement it was said that it will be released soon. For now, it is only known that it will debut in 2022.
During the testing period, while improvements were made in many areas such as PvP and PvE game modes, socialization and group games, battle tickets, in-game purchase items, controller support, set items, many improvements were made in the Cycle of Strife game mode and Paragon World system. restructuring and improvement. A new Necromancer class has also been added to the game. The details shared by the game developers about the closed beta process are as follows;
Latest Developments from Diablo Immortal
Socializing and Group Play Improvements
Players in the testing process are just more than just socializing other players for more rewarding challenges when fighting as a group He stated that he grouped together to win an award and then the groups disbanded immediately. The developers are also aiming to circumvent this issue by making the rewards of solo and group challenges more balanced so that players can enjoy it equally, whether playing alone or in a group.
Raid Enhancements
Game director Wyatt Cheng stated that players who participated in the testing process enjoyed the massive 8-player “Helliquary” raid mode. While the difficulty levels of the bosses in the mode are balanced, a new monster will be added to the game every month. There will be multiple difficulty levels for each boss, so players of all levels can enjoy this special mode with their teammates. In addition, improvements will be made in systemically more balanced grouping, matchmaking and game mode control mechanisms and visuals.
Battle Pass and In-Game Purchase Improvements
Stating that the main purpose of the game is to always destroy demons and earn equipment and ensure that these equipment are equally accessible to every player, Wyatt Cheng said that in-game purchases He stated that many items will be updated so that the items and the content in the battle pass do not create unequal competition among players. While players are satisfied with the battle pass content and in-game prices, the values and benefits offered by some items will also be improved. The dev team also realized that legendary gems encourage players to focus on a single class rather than characters from multiple classes, and by updating these items, they aim to ensure that players can play with their desired class with equal enjoyment.
Controller Support Update
Listening to the demands of the players to play the game with a controller other than the touch screen, the team added and continues to add support for many different controllers to the game during the testing process. The game will directly recognize the controller attached to the phone at the beginning and will offer the opportunity to play smoothly.
Battlegroup Enhancements
The developers have developed the “Warband” system so that different factions playing in a similar fashion can find and interact with each other. Wyatt Cheng stated that with the improvements made, these groups will support up to 8 players and the rewards won in Helliquary mode or dungeon raids will also be richer.
Set Items Improvements
Senior System Designer Kris Zierhut shared many improvements made to the game’s system and gameplay. Stating that during the closed beta period, they implemented a new endgame gear system that allows filling secondary gear slots with set items, Zierhut stated that when enough gear belonging to a special set is worn, the characters can gain extra power-ups. Zierhut also stated that they are aware that the players want to collect special sets according to their playing styles and that they will add new and special set equipment in many styles to the game.
Cycle of Strife Game Mode and Paragon World System Improvements
Kris Zierhut stated that they made many improvements and changes to increase socialization in the game and to solve the problems experienced due to level differences. The structure of the Cycle of Strife game mode, one of the most popular content of the game, has been completely changed. The mod structure will now be based on clashes between clans fighting against each other, rather than a clash between dark houses and undead. In this game mode, which aims to increase both the gameplay process and the socialization among the clan members, after a clan is created, all its members will join the shadows. If a player’s dark clan defeats other clans and manages to defeat the undead, that clan will become the “Immortal Clan” and they will be able to take 2 different dark clans with them as “Immortal Allied Clans”.
Zierhut also stated that they have implemented a new “capture” system to equalize the experiences of low-level players with high-level players who spend a lot of time in the game. When players reach the maximum level, they will start earning Paragon levels that enhance their loot, allow progression through Paragon trees, make the character stronger and customized. Each server will have a Paragon level up two levels each day. If a player’s level is below this Paragon level, they will gain more experience points. However, if the player is more than four levels above the Paragon level, they will gain less experience points. Thus, the progress of the players will be synchronized. Also, higher level players will need to collect more materials to upgrade their equipment. Low-level players, on the other hand, will be able to progress faster with less material. Thus, teammates will not have to leave the game due to their character level and will be able to enjoy the game equally.
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- Diablo Immortal closed beta is over: