Kha’Zix, one of the nothingness characters in the League of Legends (LoL) universe, is a character who uses assassination as a family profession. Kha’Zix, which has the potential to piss off a lot of players in the game in general, is definitely strong and reflects this power quite well. Because he is an assassin, he brings with him weaknesses such as fragility.
Kha’Zix is no exception, as this applies to all assassins in general. But the essence of the job lies in playing the game carefully and doing the team game well. However, if you see someone walking alone, try to jump on them like grasshoppers. After all, here lies the strength of the character. Now we can get to know Kha’Zix and take a closer look at his best runes.
Let’s get to know the LoL champion Kha’Zix:
We said that Kha’Zix is a character that comes from nothing. Void is a place in the LoL universe with a clear purpose, but we don’t know much about. So much so that what we generally know is that they want to destroy all life. Kha’Zix, on the other hand, can do this task frustratingly well. Kha’Zix, who gains power against the characters roaming the map alone, will definitely force you to play as a team.
While strong in one-on-one combat, Kha’Zix’s biggest weapon comes from his surprise factor. Thanks to his invisible and jumping features, he can hit his damage very quickly, kill his enemy and leave the scene. While a skilled Kha’Zix player can also kill roaming enemies, it’s a difficult situation and long battles don’t turn out well for Kha’Zix. But for Kha’Zix, the assassin of nothingness, which runes will aid him in his battle in the valley? We have answered this question in our article.
Kha’Zix’s best runes
Lets you enter War with strength: First Strike
Attacks or abilities you hit on enemy champions within 0.25 seconds of clashing with champions grant 5 gold and grant a First Strike effect for 3 seconds. This effect causes you to deal 10% additional damage to champions and gain gold equivalent to 100% (70% for ranged champions) of the bonus damage you deal.
- Waiting Time: 25-15
For those who don’t like to buy shoes: Magic Shoes
12th minute free You gain partial Magic Shoes, but you can’t get boots before this moment. For each champion you take down, you get the boots 45 seconds earlier. Partially Magical Shoes grant an additional 10 Movement Speed.
To do some trading in Summoner’s Rift: Future Market
You can go into debt to buy items. The amount of debt you can borrow increases over time.
- Debt value: 50 gold
- Debt limit: 150 +5/min
- (Debt cannot be used before the 2nd minute)
To use Summoner items faster: Cosmic Insight
- +18 Summoner Spell Speed
- +10 Item Speed
For those who like to stealth: Sudden Strike
Dealing any damage to a champion after exiting stealth or using dash, jump, leap, teleport Grants 7 Lethality and 6 Magic Penetration for 5 seconds.
- Cooldown: 4 seconds
For those with their eyes on money: Treasure Hunter
Next time Headhunter When you get the load, you gain an extra 70 gold. Gold gained per Headhunter stack is increased by 20. It can be up to 150 gold. Headhunter stacks are earned the first time you take down an enemy champion.
For those who like to deal high damage in the long run: Dark Harvest
Damaging champions below 50% Health inflicts variable damage and harvests the target’s soul to reduce Dark Harvest damage. permanently increases it by 5.
- Dark Harvest damage: 20 to 60 (level dependent) (+5 Damage per soul) (+0.25 Bonus Attack Damage) (+0.15 Ability Power)
- Cooldown: 45 seconds (resets to 1.5 seconds after takedowns).
Get stronger by killing enemies: Eyeball Collection
You collect eyeballs when you take down champions. Gain a bonus of Variable Attack Damage or 2 Ability Power per eyeball collected. Gain an additional 6 Attack Damage or 10 Ability Power bonus when you complete the collection by collecting 10 eyeballs. Gather 1 eyeball per champion takedown.
Being stronger at high health: Absolute Focus
When above 70% Health, you gain a Variable up to 19 Attack Damage or 30 Ability Power bonus based on level .
Gain a stat boost as the game progresses: Coming Storm
Gain Ability Power or Attack Damage every 10 minutes (Variable):
- 10 minutes: +8 Ability Power or 5 Attack Damage
- 20 minutes: +24 Ability Power or 14 Attack Damage
- 30 minutes: +48 Ability Power or 29 Attack Damage
- 40 minutes: +80 Ability Power or 48 Attack Damage
- 50 minutes: +120 Ability Power or 72 Attack Damage
- 60 minutes: +168 Ability Power or 101 Attack Damage
For a little post-battle celebration: Victory
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Gain an advantage over low health enemies: Last Strike
Deal 8% more damage to champions below 40% Health.
For a more defensive play: Legend: Tenacity
You gain 5% Tenacity and an additional 2.5% Tenacity per Legend stack (up to 10 stacks). Each champion takedown, epic and large monster slashing, and minion slashing progress in accumulating legend stacks.
Continuing the battle with one last effort: Last Stand
Deal 5% to 11% bonus damage to champions while below 60% health. The highest damage is done while at 30% health.
What are Kha’Zix’s abilities in League?
- Passive / Invisible Threat
- Q / Feed On Their Fear
- W / Void Spikes
- E / Leap
- R / Void Strike
Passive / Invisible Threat
Marks melee enemies separated from their teammates. Kha’Zix’s abilities spawn special interactions with separated targets. When Kha’Zix is not seen by the opposing team, he creates an Invisible Threat; his first basic attack on an enemy champion deals bonus magic damage and slows his target for a few seconds.
Q / Feed Their Fear
Deals physical damage to the target. This damage is increased against targets separated from their teammates. If Kha’Zix chooses to Evolve Claw of Reaping, he regains some of his cooldown against targets separated from his teammates. Kha’Zix also gains additional range on his basic attacks and fears on Feed.
W / Void Spikes
Kha’Zix fires spikes that explode, dealing physical damage to enemies hit. Kha’Zix also heals if he’s within range of the explosion. If he chooses to Evolve a Spike of Spikes, Void Spikes shoot three spikes in a cone, slowing enemies hit and revealing enemy champions for 2 seconds. Enemies separated from their teammates are additionally slowed.
E / Çullan
Kha’Zix leaps into an area, dealing physical damage to the area he lands. If he chooses to Evolve Wings, Chullan’s range is increased by 200 and his cooldown is reset whenever a champion kills or assists.
R / Void Strike
Each level causes Kha’Zix to evolve one of his abilities, granting that ability an additional special effect. When activated, Kha’Zix becomes invisible, triggering Invisible Threat and gaining increased movement speed. If Kha’Zix chooses Evolve Active Concealment, Void Strike’s stealth duration is increased and the ability gains another cast.