Andy Bigos, who is the head of Sony’s engineering team, had recently been working on “machine learning and information operating systems to implement real-time graphics technology on PlayStation 5” in Linked’s profile. In addition, it has been revealed that Sony has prepared a “computer-driven plan to complete the image formation” along with a new patent it has received.
The features that distinguish Sony’s new patent for graphics formation can be listed as follows; In general, there may be gaps and parts that disrupt the order in the graphics in the games. Repairing these parts takes time and also requires a great deal of computing power. Sony’s new patent, on the other hand, goes to ‘masking’ instead of repairing these gaps. With this method, images can be created in a faster time using less computer power. After a while, when the computer needs to complete a new and different image, it can find the fastest way on its own.
PSVR Expectations are growing for PS5:
Sony’s new patent has similarities with Nvidia’s ‘Deep Learning Super Sampling (DLSS)’ technology, which works in real time to improve the image quality in its graphics. But it seems that Sony will use this technology on PlayStatin 5, as well as PSVR signals for PS5.
Virtual reality glasses require much more computing power than traditional monitors to render the graphics. For this reason, every step to be taken to minimize the required computer power is important. This patent from Sony for real-time rendering technology provides exactly that. The patent itself also talks a lot about the advantages of using this technology for virtual reality. Therefore, it is possible to say that this development is a new preparation for PSVR PS5. As we approach 2022, more information on the subject is expected to emerge.