The cloud gaming system, which was developed in the past 5 years as a system where players can play games via an internet connection without downloading the games, had the potential to create a change in the gaming industry.
However, the cloud gaming system remained under the large investments made by large companies and did not receive the expected interest from the players. Sony’s CEO also stated that the reason for this is that the cloud gaming system still has a lot of technical problems.
The cloud gaming system is at a level that cannot shake the console manufacturer’s throne due to its technical difficulties.
Sony’s CEO, Kenichiro Yoshida, thinks that the cloud gaming system does not pose a major threat to the console manufacturer. In an interview with the Financial Times, he stated that the company will examine various options for streaming games over the internet in the future, and may take the artificial intelligence tool GT Sophy as an example.
Yoshida still describes the cloud gaming system as a “very difficult” process technically. This is the biggest issue as the fast response time that players demand depends on the internet connection.
Sony CEO touched on the inefficiencies of the cloud gaming system. While the servers are idle for most of the day in the system, they have to endure the heavy traffic of the players in the evening hours. What are you thinking? Please do not forget to share your thoughts with us in the comments.