Ray tracing comes to mobile with ARM Immortalis

The ARM Immortalis graphics unit brings ray tracing and variable focus technology to its flagships. The involvement of ARM will also show a rapid spread in games.
 Ray tracing comes to mobile with ARM Immortalis
READING NOW Ray tracing comes to mobile with ARM Immortalis

We saw the real-time ray tracing technology, which is frequently on the agenda by desktop graphics cards, for the first time with the Exynos 2200 chipset, but it was in a limited framework. ARM has made the expected move and is preparing to offer ray tracing technology to its flagships.

What is ARM Immortalis?

The code name Immortalis refers to the G715 graphics core that ARM will offer to its flagships. Immortalis-G715, which will offer hardware-based ray tracing technology, will thus be the beginning of a new series.

What are the ARM Cortex-X3 features?

14 h. added before

As it is known, ray tracing ensures that the scenes in games have more realistic light reflection. Immortalis-G715 uses only 4 percent of the area where the cores are, offering 300 percent better performance than software-based solutions. Thanks to ARM’s approach, we will see ray tracing technology spread very quickly in mobile games. With the Exynos 2200, this seems unlikely.

Based on the fourth generation Valhall architecture, Immortalis-G715 can be scaled between 10-16 cores. Offering a 15 percent performance increase compared to the previous generation, Immortalis-G715 also brings a significant increase in artificial intelligence. Again, the images are improved with the variable focus technology.

The ARM G715 is defined as the standard graphics unit. The ARM G715 unit, which is scaled between 7-9 cores, does not include ray tracing. So we will be able to see it on slightly higher-end chipsets.

[youtube=https://www.youtube.com/watch?v=Oqq7wlu47-A9]

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