NVIDIA’s DLAA Compared to Today’s Technology

NVIDIA's artificial intelligence-based anti-aliasing technology DLAA was compared with today's technologies DLSS and TAA. In the video showcasing the comparison, many people fail to see the difference.
 NVIDIA’s DLAA Compared to Today’s Technology
READING NOW NVIDIA’s DLAA Compared to Today’s Technology

Last week, it was announced that The Elder Scrolls Online will be the first game to use Nvidia’s deep learning-based anti-aliasing technology. The tech is based on the same idea as Nvidia’s DLSS (coming to The Elder Scrolls Online at the same time), but DLAA uses AI video scaling to improve image quality rather than boost performance, which helps reduce jagged edges. DLSS runs games at a lower resolution and uses video scaling to make them less noticeable.

DLAA and DLSS are already available on ESO’s public test server, and MxBenchmarkPC has made a video comparing both with normal, temporary anti-aliasing. The video below was shot on a GeForce RTX 3080 at maximum settings, with motion blur and depth of field turned off.

Shadows are said to look better on DLAA:

If you’re squinting at this image and having trouble understanding the difference between TAA and DLAA, you’re not alone. Could it be that the shadows look a little better in DLAA even though there is a bit of blur? The difference becomes much more obvious as you walk towards the stairs. When you start the video here, you will see that the moire glow in TAA is not in DLAA. Whether it’s worth lowering your framerate by 8% is up to you.

DLAA doesn’t seem to do much with ESO’s shading, and it will be more interesting to see what DLAA looks like from 2014 as support for non-MMO games increases.

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