Nvidia DLSS 3.5 is officially introduced
According to Nvidia, DLSS 3.5 will mainly focus on improving the ray tracing experience. At this point, the GPU giant announced a new feature for DLSS 3.5 called Ray Reconstruction (RR). We can define this feature as an algorithm that is trained to combine game and software engine data, recognize various ray-traced effects, distinguish good and bad temporal and spatial pixels, and preserve high-frequency data for amplification.
At this point, it should be noted that current DLSS versions receive support from artificial intelligence to regenerate “missing” beams. However, it is functionally no different from other noise reduction techniques in the industry. In Ray Reconstruction, however, this will not be the case.
If we remember, DLSS 1.0 was introduced in March 2020, DLSS 2.3 November 2021, DLSS 3.0 in October 2022 and DLSS 3.1 in January 2023. For DLSS 3.5, a clear date has not been shared yet. However, Nvidia says it will be available in games like Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2 this fall. It will also be available for apps like the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Render.