Now one out of every two people is playing a game

The number of gamers around the world is increasing, and now half of the world's population plays video games. It is reported that half of the world's population currently plays games, but only a small minority is responsible for most of the overall spending of the market...
 Now one out of every two people is playing a game
READING NOW Now one out of every two people is playing a game
The number of gamers around the world is increasing, and now half of the world’s population plays video games. It is reported that half the world’s population currently plays games, but only a small minority is responsible for most of the market’s overall spending.

Most of the revenue comes from the core audience

According to a report released by DFC Intelligence this week, there are currently 3.7 billion game consumers worldwide. It is reported that the number of players worldwide has increased by 700 million people in the last three years. However, the spending by global players is not very impressive. Most of the industry revenue is provided by only about 10 percent or 370 million of the 3.7 billion players.

The interesting statistics do not end there. It is stated that the number of people playing games on PC or consoles is only 300 million. When we look at the other side of the coin, it means that 92 percent of gamers prefer mobile devices. DFC underlines that the traditional PC or console audience continues to grow. However, we can say that the USA has an overwhelming superiority on the console players’ side. The US is the largest market for console gamers with over 100 million consumers, followed by Japan, the UK and Ireland with around 20 million.

So how much does the gaming market actually produce? Exact numbers remain unclear, but analyst firms like Newzoo estimate that gaming will generate $184.4 billion through 2022, excluding mobile ad revenue and gambling/betting. Mobile games accounted for 50 percent, or $92.2 billion, of this total revenue, while console games accounted for $51.8 billion (28%), PC games $38.2 billion (21%) and browser games $2.3 billion (2%). 1) created.

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