Monster Hunter Rise was one of the games that was at the top of the list of games I was really looking forward to this year. Yes, it was released on Switch last year and it was working fine thanks to the RE Engine, but you all know the price situation of Switch games, I don’t need to explain it here. They had already announced that it would come to PC in 1 year, and as an Xbox user, a year flew by since I specialized in waiting for “time exclusive” games. I really don’t know if it may have contributed to this flowing like water, playing Monster Hunter World for 100-odd hours again.
One step forward, few steps back
As you know, Monster Hunter Rise was released last year and it has been studied in great detail, so I don’t need to explain most things at length. But as someone who entered this series with World and chose it as one of his favorite games, I have to state that Rise is both a game with the right steps and a bit of disappointment.
First of all, I think the engine change of the game was the right decision. Although the engine used in World did the job, the engine we call RE Engine is an engine that has proven itself both in terms of optimization and versatility in games such as Resident Evil, Devil May Cry, Ghosts & Goblins, and Monster Hunter Rise. We see this again. The fact that it looks good and works as stable as possible on Switch is proof enough. It must have made things a lot easier when they brought it to the PC. The game is not as visually detailed as World, of course, but it is obvious that it is a PC version with a variety of graphics settings, ultra-wide screen and unlimited FPS support.
Although I usually prefer to play my games on the console, I have to say that both the controller support and the keyboard – mouse support of the game are quite good, because I know that PC gamers suffer from games that do not have proper keyboard and mouse support. Since the Xbox Series X controller and Dualshock 4 are detected directly by Steam, their use is no different than on the console. I thought I’d try the keyboard and mouse too, it took me time to master the key layout at first, but thanks to the fact that long-range weapons such as bowguns and bows can be used better, and the control scheme of other weapons does not grin so much, I felt myself for more than an hour (which is mine. for quite some time this) I found while playing with keyboard – mouse. You can have peace of mind, so you don’t have to search for a controller just for Monster Hunter.
On top of that, Rise is generally a fun and slightly more diverse Monster Hunter game than World. Palamutes make the maps easier to navigate (although the maps are not as satisfying and feel a bit empty to travel as far as World), Wirebug and the features that come with it increase your speed and mobility no matter what weapon you use, and the armor and weapon variety is more satisfying compared to World. compelling. Even the weapons you craft at low levels work and look cool. The monster variety is also more compared to World. Monster Hunter World was returning to “Wyvern Hunter” after a point, rather than monsters, I was very happy to see different creatures in Rise.
However, there is a problem that I do not understand whether it is related to the engine or being a Switch game, the animations of the game feel extremely cumbersome. I use Sword & Shield as my main weapon in both World and Rise, and even though I’m playing both games at 60fps, I couldn’t feel the fluency of World in Rise’s SnS animations. Yes, with features like Wirebug, the mobility and speed in the game have increased a lot, but the clumsiness of the animations makes it feel slower compared to World, in the real fight with the monster.
In addition, Rise’s endgame content lags far behind World. And no, I’m not comparing Iceborne here. If we put aside even the hunts of the World that came with the events, even the “Investigations” were dragging the game’s contributors to play, to grind in a meaningful way even after seeing the screen. The Investigation model was pretty fun, whether it was random rewards or the monsters’ difficulty leveling up. While playing, I felt like Rise wasn’t fully exploiting its potential, especially the diversity of its monsters.
Why did you rise so high?
In fact, I can talk more about the cons such as the disappointment of the Rampage missions, or the pros such as the Switch Skill feature, but there is no need to dwell on it because it is a simple computer port. After all, Monster Hunter Rise is not a different game. It’s the same as on the Switch, just a much better version of it. But I still wanted to talk about the fact that there was a bit of disappointment after World, because those who played it on Switch last year praised it so much that I can’t explain it. I was expecting a much better game from the rather vulgar World, instead I came across a game that didn’t reach its potential.
Don’t get me wrong, Monster Hunter Rise is not a “bad” game, it’s quite far from this word. I’m still playing with World, and it’s a game that I can easily recommend if you have a new intention to join the series. We used to call World “the most accessible Monster Hunter game”, but now I can say that Rise has surpassed it. Only after a hugely successful game like World did I stumble upon a game that was relatively easy and at some points felt pointless.
Of course, this does not mean that Rise will always remain like this, Sunbreak, the big expansion pack in the consistency of Iceborne, will be released this summer and considering what Iceborne has added to World, it is impossible not to get a little excited again. It is also quite possible that new content and updates will come after Sunbreak. But this time my expectations are under my control, not Switch players’!