Metaverse Becomes the Focus of Young Players

Bain & Company research revealed that young gamers are spending time and money in the metaverse to step into the future of entertainment.
 Metaverse Becomes the Focus of Young Players
READING NOW Metaverse Becomes the Focus of Young Players

Bain & Company research revealed that young gamers are spending time and money in the metaverse to step into the future of entertainment.

Metaverse, which gained a worldwide reputation in 2021, is called the technology of the future. In the virtual world created on the Metaverse platform, you can do everything from buying land to playing games. This enables the metaverse to reinforce its new reality. Young players are among those who show the most interest in the virtual universe, which is dominated by opinions that it will continue to grow in the coming years.

The Most Interested in Metaverse is from the 13-17 Age Group

Young gamers aged 13-17 in the US, Brazil, China and Japan spend more time and money playing games on the metaverse platform than older gamers.

Among the first choices of young gamers are video games, entertainment categories above social media. They are able to socialize more with their friends in the real world than with physical persons and therefore show an intense interest in the metaverse.

While the main reasons for wasting time are the fully provided immersive and social metaverse game, anyone can also be a developer of the game. When it comes to spending money, in-game purchases come to the fore. In fact, it was important to spend money on mmorpg games that were fashionable in the past.

It’s also important in the Metaverse because 56 percent of young gamers prefer unlocking features that boost their performance. Young gamers, who are more comfortable with paying than in the past, enjoy playing video games to compete with friends, family or strangers more than adults who like to play alone and just for fun.

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