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Last of Us Part I was smashed, the developer apologized!

The Last of Us Part I had an unexpected start. The PC version of the game received great criticism for its optimization issues.
 Last of Us Part I was smashed, the developer apologized!
READING NOW Last of Us Part I was smashed, the developer apologized!

PlayStation’s legendary series The Last of Us was launched on Steam with its first game recently. However, the developer team Naughty Dog, which received heavy criticism with its optimization problems, took action on it. Acknowledging the problems, the developer apologized and released a quick update for the game.

Why was The Last of Us Part I PC disliked?

The Last of Us Part I faces unexpected criticism on PC. Action production, which received positive comments from only 43 percent of the players, is experiencing optimization problems. The game, which was released on March 28, caused errors such as crashes, poor performance and suspended characters in many players.

Naughty Dog acknowledged these issues and released an update to fix some of them. It was stated that the most reported bugs within the scope of the first package were fixed. However, it is scheduled to release a much larger patch later in the week.

The PC version of the game included various features that would improve the graphics quality, such as FidelityFX Super Resolution (FSR) 2.2 and Nvidia DLSS support. But first impressions showed it to have even worse graphics quality than the PS4.

It was stated that the following bugs were fixed in the first update (version 1.0.1.6) for The Last of Us Part I PC:

  • Reduced cache size to reduce memory requirements and minimize “Out of Memory” crashes
  • Added additional diagnostics for developer tracking purposes
  • Increased animation stream memory to improve performance during gameplay and movies
  • Fix for black screen on first boot
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