In the past, making money by playing video games emerged from various bets between friends. Even if you were pretty good at this point, the money wasn’t enough to pursue a professional career. Times have changed and players are putting their skills to work to create lucrative business opportunities.
Gaming channels like Roosterteeth and PewDiePie have amassed millions of subscribers using YouTube. Streamers like Ninja and Shroud have also built global fan bases with the rise of Twitch. Professional players like KuroKy and Sumail have made big bucks from E-Sports tournaments.
10,000 participants took part in the 1972 tournament.
The gaming industry is fueled by the development of games. In addition, there are players who spend hours showing their talents. The best of these players compete in the world of E-Sports. Esports has its origins in a Space Invaders Championship held in 1972. There were 10,000 participants at this time.
It experienced great momentum in the 2000s
When we entered the 2000s, the world of E-Sports gained a serious momentum. It hosted tournaments such as the World Cyber Games and the Electronic Sports World Cup. This was followed by the Major League Gaming launch in 2002. MLG is today recognized as one of the world’s foremost hosts in E-Sports.
$100 million allocated to Fortnite World Cup
Now more than ever there is money in the world of E-Sports. The prize pool for the 2019 Dota 2 International and the 2019 Fortnite World Cup has exceeded $30 million. Epic Games, the producer of the Unreal Engine game engine, allocated $ 100 million for the Fortnite World Cup.
16-year-old professional Fortnite player Kyle ‘Bugha’ Giersdorf won $3 million in the final tournament. This shows that there is a lot of money in the industry.
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