Home accidents hit record level with VR headsets

Insurance company Aviva says metaverse players insure more for home accidents.
 Home accidents hit record level with VR headsets
READING NOW Home accidents hit record level with VR headsets

Meta’s Reality Labs VR division has yet to reveal how many Quest 2 headsets it has sold to date, but what we do know is that it’s been getting more popular than ever lately. On Christmas Day 2021, the Oculus app topped Apple’s App Store charts for the first time. The software has reached this milestone thanks to everyone who has purchased Quest 2 headphones to gift to friends and loved ones.

Insurance company Aviva has shared insurances to prevent VR-related home accidents last year, as a more entertaining sign of how popular VR headsets have become. He said they’ve seen a 31 percent increase in average demand and a 68 percent increase overall since 2016. Also in 2021, VR-related accidental damages were about $880, with TV screens broken in most incidents.

VR headsets lead to increase in home insurance

As you can imagine from accidents such as a woman hitting furniture, a man smashing a light fixture, many people learn to use virtual reality headsets, but the process has taken a toll on the home. why could it be.

Kelly Whittington, UK property claims director at Aviva, said: “As new games and gadgets become popular, we see this happening frequently with insurance made by our customers.” said.

Less than a month and a half into 2022, Aviva had to process a number of VR-related accident insurances, and the company expects more to arrive throughout the year. That still doesn’t say how many VR headsets there are, but it’s possible to understand that people are much more interested in it than before.

Quest 2 official sales figures by Meta are not yet available, but the closest to the actual number may be the third-party estimate that Qualcomm CEO Cristiano Amon shared in November 2021. Cristiano Amon said Meta has shipped about 10 million units of its latest VR headset.

Feel free to share your views on the growing popularity of VR headsets in the comments section and on the SDN Forum

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