Roblox faced an outage on Thursday evening. Currently, it continues to offer online gaming service from where it left off. The company announced that it is gradually re-enabling the regions in a tweet published at 23:00 on Sunday.
The company spokesperson made various statements to a press organization. He stated that this stage includes the growth in the number of servers in data centers. Other than that, he said it wasn’t due to any peak in external traffic or any particular experience.
Roblox CEO shared a blog post after the question
The CEO of the company, David Baszucki, shared a blog post. In the message, he explained that the company will publish a report on the situation soon and will take steps to avoid problems that cause disruption in the future. In addition, the CEO said, “As far as we know, there has been no loss of player persistence data. Your Roblox experience is now completely back to normal. ” said.
“The problem is due to internal reasons”
The problem first started around 02:00 on 29 October. At this point, an announcement came from the company stating that the team is working hard to get things back to normal. Roblox said in a statement late Saturday that the outage was not the result of outside interference. Rather, he explained that it was due to an underlying internal cause.
On Sunday, the company announced in a tweet that they had found the root cause of the problem. He announced that they had determined a solution on this, but did not give much details. This was a big cut for Roblox, which has more than 40 million daily users. During the process, several updates came from the production side.
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