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God of War Ragnarök’s Accessibility Features Announced

Santa Monica Studio has announced new access features available in God of War Ragnarök. The control map has been recreated, while the user interface has been redesigned for greater readability and flexibility.
 God of War Ragnarök’s Accessibility Features Announced
READING NOW God of War Ragnarök’s Accessibility Features Announced

Santa Monica Studio announced new access features available in God of War Ragnarök. The control map has been recreated, while the user interface has been redesigned for greater readability and flexibility.

Highlights are as follows:

Popular innovations and improvements for the PC version of God of War (2018) will carry over to God of War Ragnarök.

Auto Run: You will run when the stick is pushed forward and stop when released. With Auto Run active, you can sprint for a short time in the direction you are pointing.

Permanent dot: If you need a focal point on the screen or want a permanent reminder point in the center of the screen, a dot in three different sizes and seven different colors will be available.

Aiming style: You can choose to turn this feature on or off.

Blocking style: You can turn the shield stance on/off according to your preference.

Subtitle Improvements

Invested in subtitle system to provide more information and allow customization.

Subtitle Size: Increased minimum text size and added scaling. Thus, an extra large text size has been added to make the subtitles more readable.

Subtitle Colors: Speaker names, subtitle body and subtitle colors can now be individually adjusted from seven different colors.

Speaker names (protected feature from 2018): As in God of War (2018), you can show or hide speaker names according to your preference.

Subtitles: Depicted in-game sounds with expanded sound effects subtitles. Additionally, subtitles have been added both in the cinematics and in-game to explain the sounds of this world. You can also enable subtitles to help with the story of the puzzles and the game.

Background Blur: The background of subtitles has been blurred, resulting in a more legible image in complex scenes.

Subtitle Background (preserved feature from 2018): In addition to the blur feature, the option to darken the background behind the subtitles has been added for better readability on snowy ground.

Direction Indicator: Critical sounds in the game can now be pointed with direction indicators. This indicator, which can be used in puzzles with audio clues, shows the player the source of the important sound.

Text Size/Icon Size

God of War (2018)’s most requested feature is back better than ever. With the scalable text size provided by the completely redesigned user interface, it will be easier than ever to read the text on the screen.

Controller Settings

Reworked the ‘editing’ system for customizing key configurations in God of War Ragnarök. Besides the preset key configurations, the keys will be individually interchangeable as desired. Alternative configurations can also be selected from a preset list for certain complex combo moves. The player will be presented with options for actions that require multiple buttons, including the touchpad for gestures such as Spartan Rage.

High Contrast Mode

The new high contrast mode allows different colors to be applied to targets, enemies and other characters in addition to in-game items. When this feature is activated, a color layer is applied to make the characters more visible. In addition, loot items and special effects can be made more visible in this mode.

High Contrast Customization Enable: This feature offers; It’s up to the player to choose between in-game off, on, or always on during gameplay (this option excludes cinematics). High Contrast Mode can be set to be turned on or off with a swipe for easy access.

High Contrast Color Customization: Different colors can be adjusted for characters, enemies and items by choosing preferred colors according to the play style.

Navigation Aid: A new feature of God of War, the camera navigation system allows the player to direct his sight to his target. Outside of the fight scenes, the player is guided to the next story destination via the navigation aid button.

Transition Assistance: Features such as jumping, jumping, passing in gaps can be automated according to the pressed direction.

Assistance Assistant: Added interactive gestures such as climbing, navigating and passing through.

Audio Hints: Interaction points that appear on the screen are now also linked to audio cues. So when using this feature, when approaching an interaction icon nearby, you can hear its activation time.

Audio cues also include combat aids such as aiming cues and weapon switching cues. The volume of this feature can be adjusted conveniently.

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