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“God of War” Arrives with NVIDIA DLSS and NVIDIA Reflex Support

NVIDIA's new GeForce Game Ready Driver includes day one optimizations of God of War, considered one of the greatest action games of all time, and support for NVIDIA DLSS and NVIDIA Reflex, accessible only to GeForce RTX gamers.
 “God of War” Arrives with NVIDIA DLSS and NVIDIA Reflex Support
READING NOW “God of War” Arrives with NVIDIA DLSS and NVIDIA Reflex Support

NVIDIA’s new GeForce Game Ready Driver includes the first-day optimizations of God of War, which is considered one of the best action games of all time, and NVIDIA DLSS and NVIDIA Reflex support, which only GeForce RTX players can access.

The NVIDIA Game Ready Driver is often updated to add new features for GeForce users. With the new Game Ready Driver, NVIDIA DLDSR, an enhancement to AI-powered Dynamic Super Resolution, and several new Freestyle filters are added to improve the image quality of your favorite classic games.

NVIDIA DLSS and Reflex Deliver a Sharp God of War Experience on PC

God of War is launching with NVIDIA RTX technologies such as NVIDIA DLSS and NVIDIA Reflex.

Up to 45% Increase in God of War Performance with NVIDIA DLSS

Powered by artificial intelligence processing technology and custom tensor cores found only in GeForce RTX GPUs, DLSS increases frame rates in God of War while maintaining stunning graphic details along with native resolution quality imagery.

When DLSS is enabled, performance is boosted by up to 45% in 4K, allowing gamers to play God of War with outstanding graphics, higher frame rates and excellent image quality.

God of War is 22% More Responsive with NVIDIA Reflex

Responsive games are more immersive and allow players to communicate their commands more precisely. God of War’s movement speed and awesome combos are crucial for players to tackle the toughest parts of the game. If a PC has high system lag, the game will slow down and the controls will be slow to respond. Combos are harder to do one after the other, side-dodges cannot be done at the right time, thus worsening the gameplay experience.

NVIDIA Reflex makes gaming faster and more responsive by quickly and easily reducing system latency by up to 22% for GeForce 900 Series and newer GPUs.

DLDSR – Use Your Redundant GPU Cycles to Boost IQ

Gamers experiencing games that don’t load on the GPU can have DLDSR use redundant GPU cycles to boost the graphics level of the original game in classic titles like Prey, Starcraft 2, Diablo III. DLDSR is especially useful for users on 1080p or 1440p monitors with low GPU usage, as it can improve the visuals of gamers’ favorite games with less impact on performance.

DLDSR enhances DSR by using a tensor core-accelerated AI network trained to recognize lines and edges to distinguish between overlap and texture detail. Thanks to the improved accuracy of this artificial intelligence-based approach, DLDSR offers the opportunity to improve image quality while providing fewer pixels than non-DL (deep learning) supersampling.

For example, DLDSR set to a factor of 2.25x provides visually similar results as when DSR is set to 4x, such as improved clarity and temporal stability, but achieves a higher FPS. Accessible from the NVIDIA Control Panel, DLDSR works with most games.

New FreeStyle Filters

The latest Game Ready Driver also offers three new advanced FreeStyle filters (SSRTGI, SSAO, and Dynamic DOF) in the app’s settings menu, accessible by pressing Alt+F3 during gameplay when GeForce Experience’s in-game overlay is enabled.

  • SSRTGI (Display Area Ray Traced Global Lighting), commonly known as the “Ray Tracing Reshading Filter”, improves the lighting and shadows of favorite games to create a greater sense of depth and realism.
  • SSAO (Screen Area Peripheral Screening) highlights shadows near the intersections of 3D objects, especially in dimly lit/indoor environments.
  • Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects in the scene, giving games a more cinematic sense of tension.

Comparison of Scaler Technologies

All current scalers from GPU manufacturers use different techniques to achieve their goals. So simply comparing marketing tags like “ultra quality” or “fine” wouldn’t be like comparing apples to apples and will offer significantly different levels of image quality. The “ultra-quality” mode of one technique can provide image quality similar to the “fine” mode of another technique. Therefore, to compare different scaling techniques and find comparable IQ, one should always look at the image quality modes and then measure its performance. NVIDIA provides a tool called ICAT to facilitate this “Iso-quality comparison”.

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