Tracing the truth has become one of the most important goals of video games. For many game developers, 3D design software is the closest thing to this goal. Especially in this field, the latest version of the 3D design software called Unreal Engine is arousing great excitement for both game developers and gamers, while the power and performance computer Excalibur sheds light on what awaits users in the future in video games.
Digital Visualization in the Gaming Industry Brings Closer to Reality
Games blur the distinction between virtual and real worlds, allowing us to consume the highest standard of entertainment. Casper Excalibur also points out that the increased power of gaming computers allows game developers to create more advanced and photorealistic games, and as game engines become smarter and more efficient, developers can make more games in less time and the quality will reach higher levels. Unreal Engine 5, on the other hand, offers 3 important innovations in the game industry to developers and indirectly to players.
1. Games will now have more realistic lighting. One of the hardest things to develop in a game is realistic lighting. Over the years, NVIDIA’s launch of ray tracing graphics cards with the RTX series, along with its support with Unreal Engine 4, made progress in this area. Unreal Engine also deployed Lumen technology, a fully dynamic global lighting and reflection engine that allows scenes to render realistic lighting in real time.
2. It will ease the workload of game developers by reducing the dynamic granularity load. In 3D modeling, each element is made up of different polygons to create its own surface. The greater the detail in an object, the more polygons it becomes. For example, when a virtual car is created, you can have eight different objects representing that car; each object reduces its detail until it acquires a shape that only vaguely resembles a vehicle. Unreal Engine 5’s Nanite technology will do this automatically. Instead of creating separate levels of detail for each object, the game engine reduces the number of polygons on the object as it moves away from the camera. This technique reduces the complexity of the scene the computer has to load, while also easing the game developer’s workload.
3. Humans can be created quickly with a huge asset library. Creating custom or chaotic scenes in virtual worlds is difficult, especially when creating games requires building everything from scratch. This is where the Megascans asset library comes into play. Developers now have access to over 16,000 different and unique assets in the library created in partnership with Quixel. It even includes Metahumans in the new version of its 3D design software, which allows developers to quickly create realistic humans. Developers can customize facial features like cheekbones, beard, eye color, wrinkles, and more. In addition, this tool prepares the virtual human’s body, making it easier to animate it in the game engine.