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From the Creator of AI Dungeon Comes an Artificial Intelligence Platform

From the developer of AI Dungeon, a free single-player and multiplayer text adventure game that uses artificial intelligence to create content, comes a new AI-powered gaming platform. The closed beta of the platform called Voyage was announced last Friday.
 From the Creator of AI Dungeon Comes an Artificial Intelligence Platform
READING NOW From the Creator of AI Dungeon Comes an Artificial Intelligence Platform

From Latitude, the name behind AI Dungeon powered by OpenAI’s GPT-2 and GPT-3 text rendering algorithms, comes a new artificial intelligence-powered gaming platform called Voyage. The company, which started with a college hackathon project but ultimately hoped to help other people create their own games using trained AI models, announced the closed beta of its next step, opening a waiting list for existing AI Dungeon users.

Latitude CEO Nick Walton describes Voyage as a natural evolution for Latitude. Featuring more structured gameplay, Voyage features an experimental Reigns-inspired game called Medieval Problems, where you become the ruler of a kingdom and enter free-form text commands for your advisors, then see the result reflected in your achievement points, and although very similar to AI Dungeon It also has a clearer framework for what you need to do and a better system for assessing success. On the other hand, Pixel This on the platform stands out as a party game played in which the person writes a sentence and the artificial intelligence creates a pixelated picture of this sentence, and then another player guesses what the picture is.

The company aims to add game creation tools to the platform

The main goal of the company is to add not only games, but also game creation tools to Voyage. “Our long-term vision is to enable creators to do dynamic and vibrant things in ways that current experiences don’t, and also create what has needed studios of a hundred people in the past,” Walton says.

Latitude plans to spend the first half of next year working on the system, although the company doesn’t have a firm plan for that yet. In addition, creative tools seem to help Voyage come up with a long-term business plan. While AI Dungeon is currently free for a number of subscription-based features powered by GPT-2 and access to the higher quality GPT-3 algorithm, after the Voyage beta, Latitude plans to offer a subscription for it as well.

But it looks like Voyage’s new games don’t yet have the versatility or replayability of AI Dungeon. “This approach is one of the things that I think would be really useful to be able to iterate over and learn what experiences people like,” Walton says. difficult.”

As Latitude’s mission expands, OpenAI probably needs to be more mindful of its application programming interface (API) as well. The organization approves GPT-3 projects individually, and projects must comply with content guidelines to prevent abuse. Latitude has had to contend with these restrictions in the past, as AI Dungeon gives users too much freedom to shape their own stories, causing some users to create offensive sexual scenarios. While Pixel This and Medieval Problems are more closed systems with less obvious moderation risk, with the inclusion of creative tools, OpenAI may risk losing control of GPT-3.

Latitude is still working on improving the system

Many games use procedural rendering that reshuffles developer-created building blocks to create large amounts of content, and most video game AI consists of a relatively simple set of instructions. In contrast, a company like Latitude uses trained algorithms to generate text or images that fit a pattern from a dataset, which you can think of as super-advanced autocomplete systems. However, Latitude is still trying to figure out how to create systems where players can expect fair and consistent results. Text generation algorithms, for example, do not have a built-in sense of whether an action was successful, and systems that make these judgments may not agree with normal human intuition. Rendering algorithms are great for producing weird art, but in a game like Pixel This, players may not be able to predict how recognizable a particular image will be.

For now, Latitude’s solution seems to be to embrace this obscurity and ‘chaos’. “If you try to do something super serious with AI that people would expect to have a high level of consistency, it’s going to have a hard time, at least until the technology gets better,” said Walton. you have a fun experience and people are happy with these surprises,” he adds.

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