You agree or disagree, but we think Ubisoft is a very successful company in the IPs it develops, staying loyal to the mechanics that the players love and improving the criticism of the majority. Even if we don’t see the name anymore, we can say that a newly released game is an FC or AC game. This is actually not a bad thing, and we want to say that we can’t make any sense of the comments that are the same as the previous ones for this type of game. Not only Ubisoft, but all developers already use certain game mechanics for open world games that they have made minor changes in themselves. In this regard, they assimilate the best from each other. In any case, the highest point they can come to may be to reflect real life dynamics, one should not expect more. The main difference here is the story, especially Far Cry games are one of the best for us. Especially these days when we are longing for story-oriented AAA games, the fact that we got a new Far Cry game felt like a medicine.
Starting with Far Cry 3, which is now the main theme of the game, as the only gun to free an oppressed people (-bring democracy to the region :P) and fix the problems, sometimes a scientist, sometimes a tribal chief, a feudal lord or even a false prophet. We’re all used to fighting a head bad now. Completing the missions given to us, clearing outposts, climbing towers to liberate an area and then continue with the new area. . . This DNA of the game that we all love is also present in the latest game Far Cry 6, with some positive innovations and changes, of course. Let’s answer the questions together (-no) what are these innovations, is Far Cry 6 worth playing, is it worth the money, and most importantly, is it the same as the previous one?
The ultimate villain in the Far Cry franchise
In the sixth game of the series; We meet Yara, a tropical paradise rich in natural beauty, wildlife and human diversity in the Caribbean. Yara is basically a fictional country inspired by Cuba except for its name. Considered the jewel of the Caribbean, this island state spent its best times under the rule of Santos Espinosa, a guerrilla legend, after being exposed to a trade embargo after the 1967 revolution. Anton Castillo, who made propaganda to return the country to its former glory, wins the elections, which were made quickly after his death, as things started to deteriorate. And so we meet our new main villain.
To restore Yara to its good old days, Castillo has relied on an iconic island-grown tobacco leaf used to manufacture a cancer-curing drug. The toxin sprayed on the plants to speed up the production process, on the other hand, begins to poison the people who are forced to work in the fields and gradually destroy the Yara. Believing that everything was perfect 50 years ago, Antón Castillo tries to return his country to its former glory at all costs. Although the methods he uses are brutal, he also has good reasons for this. As you can imagine, this stubborn attitude of Castillo ignites a new Wound revolution.
This is a story that has been told dozens of times before. In fact, the story of many countries from all over the world is not much different from this. That’s why we feel where things are going to go throughout the entire game, which adds to the realism. Ubisoft is very good at using this to its advantage in-game. Maybe we are more sharpened against the Castillo regime with a story we associate with real life. Anton Castillo is definitely one of the top villains in the Far Cry franchise to date.
Our main villain is a familiar face this time. . .
One of the reasons why the story is so striking is that we have a main villain in Far Cry 6, this time brought to life by a real player, not a fictional one. . . The impact of Giancarlo Esposito’s performance, which is no stranger to those who have watched Breaking Bad, Better Call Saul and The Mandalorian, is huge. The other actors are really pushing their peak to share the screen with such a legendary villain. The cast of characters in the game is without exception excellent. Gray-haired guerrilla veteran and Dani’s mentor, Juan, strikes the perfect balance between humor and hate. Libertad’s leader, Clara, tries to be the representative Yara needs. Castillo’s son Diago is torn between fleeing his father’s brutality and waiting for his approval. These are the most detailed cast of characters ever in a Far Cry game, and all the actors behind these characters deserve special praise.
Of course, we should not forget our character Dani. As an innovation in the game, we can choose our character as male or female. Since the female character, who was brought to life with the voice of Nisa Gündüz, a Turkish-Canadian actress, was the focus in all the pre-game promotions, of course, I used my choice in this direction. It was also nice that this gender selection, which we met with the AC series, was carried over to Far Cry. Of course, it should be noted that this is a cosmetic choice and does not have any effect on the game.
Far Cry now has a real hero!
Looking back, we can easily say that Far Cry never had a memorable hero. For the most part, they functioned as a silent, task-oriented faceless avatar. However, this is not the case with Dani. He is vulnerable but strong, confident but scared, warlike but disgusted by his actions. . . From her insistence that she doesn’t like the guerilla role in conversations, to the fact that a song on the radio pops up on her way on a mission, there’s so much to love about her as the protagonist! It was the right move for Ubisoft to try to repeat the formula that had worked with Kassandra in Assassin’s Creed Odyssey with Dani in Far Cry. It seems that the Ubisoft team, like the Netflix team, is trying to change the situation in the male-dominated hero world.
The game starts with our hero Dani, Castillo’s process of escaping from persecution. In this process, we learn many mechanics of the game. The adventure that started to escape to America is unfortunately hindered by Castillo and we are forced to throw ourselves on an isolated island. Here we meet Clara, the leader of the revolutionary movement Libertad, and Juan Cortez, an expert guerilla and ex-spy, and with their help, our journey begins as a guerrilla who will overthrow Castillo’s army and unite the rebel groups.
Isn’t this Cuba?
Yara’s open world consists of 5 different regions. After Isla Santuario, where we started the game, you can freely explore Madrugada, Valle de Oro and El Este regions in the order you prefer. But of course we recommend starting with Madrugada, the historic tobacco farming district entirely dedicated to the Viviro culture. The Viviro production chain starts here, making it an important starting point for the player as well. This is also the area where our lovely friend Chorizo resides. It would be a wise choice to leave the capital Esperanza, which is under a heavy military quarantine, for last. Best wait for the main story missions to get you there.
As we mentioned earlier, Yara is essentially Cuban. As a result, there is a lot of familiarity here. Tropical landscapes, art deco architecture, 1950s cars, it’s all like something out of a Cuban documentary. It gives us a world that feels real, unlike the sparsely populated worlds found in previous Far Cry games, the most glamorous, the most vibrant in Far Cry history. As someone who has been learning Spanish for nearly two years, I can’t help but say that I enjoy the dialogues, especially in Spanish and English.
All what’s new in Far Cry 6 at a glance
Let’s come to the game mechanics. Of course, most of the things that make the game a Far Cry are here. However, some innovations have been made. For example, the traditional outposts of Far Cry games have now been replaced by traffic control points used to control the population or military complexes built to serve Castillo. Another noteworthy issue is that we are playing as a guerrilla in this game. . . This means that the game can challenge you even on normal difficulty. It’s hard to play single gun like we did before in this game. No matter what level you’re at or what gear you’re wearing, tactical engagement and reconnaissance are almost a must.
Speaking of gear and levels, Far Cry 6 has removed the traditional, RPG-style progression trees and replaced them with ranks and gear. Your rank also determines what gear you have, and all gear can be modified to suit your playstyle. The best thing about this system is that even a low-level weapon or piece of armor is still useful against enemies later in the game. A rank one weapon can be just as effective as a rank four weapon. Ranks mean more modding options and greater variety. As for the handcrafted Resolver guns, besides being fun and a little crazy to use, we have to say that we actually find them less effective than standard guns. Supremos, on the other hand, can be described as crazy homemade death backpacks, and we probably wouldn’t have thought of playing this game without them.
In addition to the vehicle summon feature, it was also a great convenience that vehicles such as repair vehicles were placed in the weapon selection menu. Driving the classic cars in the game is a lot of fun and being customizable is also an advantage. The biggest innovation in transportation is horses. Yes, finally, we can now ride in Far Cry. It works great when going uphill and looks great fun from a 1st person camera point of view. Finally, in addition to the cutscenes, let’s add that we can now see our character from a 3rd person camera point of view, in large guerrilla camps and when using Supremos. Thus, the character gender selection screen also has a meaning.
No ray tracing on consoles for now
Visually, Far Cry 6 is simply fascinating. It was a pleasure to play on Xbox Series S. Ubisoft has preferred to go with a more stable frame rate, unlike Ray Tracing for now on consoles. Yet even this way this game looks really stunning. The world of wounds is huge and the amount of detail is also impressive. The 60fps frame rate at 1440P dynamic resolution is also very good, so it seems that a better job has been done in optimization this time. Shooting feels good, and even large explosions don’t have a noticeable effect on performance.
It is not always praiseworthy. So is there any problem with the game? There’s a little bit, of course. Artificial intelligence problems, which are the fate of many games recently, are also manifested in our cute animal friends who accompany us. If you’re planning to sneak in somewhere, my advice would be to leave them out. A similar situation applies to some NPCs in the game. There’s also the case of weapon reload animations, of course. Some are relatively long and autofill start unexpectedly and cannot be stopped. In this case, since we do not have the chance to switch to another weapon, it may even cause you to die. But most of these are of course things that can be fixed with the first patch and are really trivial compared to a lot of positive things.
Conclusion
Far Cry 6, contrary to what I counted in the game mechanics, did not prefer to go too much. Despite this, it promises you a lot of fun. In the first few hours, you are immediately connected to the game and you can not easily get rid of it. We enjoyed playing the previous games and we can say that Far Cry 6 definitely offers the best experience of the series. The story is surprising and engaging, the character performances are outstanding, Wound is fascinating, and all of the traditional Far Cry game mechanics now come with innovations that increase both their meaning and importance. Far Cry 6 is in many ways one of the most impressive and entertaining games of the year, and it lives up to my expectations for both a Far Cry title and a game developed by Ubisoft. Far Cry 6 perhaps also offers the fresh blood the series needs. It’s definitely worth its money and worth playing with the game time as well.
90
Distribution: Ubisoft
Developer: Ubisoft Toronto
Platform: Xbox Series S/X, Xbox One, PC, PS5, PS4
Genre: FPS, Adventure
Web: www. ubisoft. com/en-us/game/far-cry/far-cry-6