EA Discussed Why Battlefield 2042 Wasn’t Liked

It turned out that Electronic Arts held a meeting special for Battlefield 2042. Allegedly, at the meeting attended by Studio Chief Laura Miele, it was stated that there were three main reasons why the game was not liked.
 EA Discussed Why Battlefield 2042 Wasn’t Liked
READING NOW EA Discussed Why Battlefield 2042 Wasn’t Liked

Electronic Arts (EA), one of the important names in the video game world, has been on the agenda for a while with the game Battlefield 2042. The game, which was released late last year, frankly did not meet expectations. The fact that sales were not as expected put EA in a big stalemate. EA CEO Andrew Wilson, who recently made a statement on the subject, admitted that the game does not appeal to everyone.

Now, there has been a new development regarding Electronic Arts. According to the claim of a website called Xfire, the video game company held a meeting only for Battlefield 2042. In this meeting, which lasted for half an hour, it was focused on why the game was not liked. It is stated that Studio Chief Laura Miele was also at the meeting, and in her statements on the subject, she said that it is important to admit that the game is bad.

Again the excuse of COVID-19…

Andrew Wilson, in his statements recently, said that one of the reasons behind the dislike of the game was COVID-19. A similar approach was also demonstrated at the meeting. Allegedly, Laura Miele said that remote work did not work for the team and the tests were insufficient. Someone needs to tell EA that the pandemic is for everyone… On the other hand; Another reason for the failure of Battlefield 2042 was the unexpected launch of the game Halo Infinite.

The third reason that allegedly failed Battlefield 2042 is the Frostbite game engine. Miele, who stated that an update to the game engine made EA’s 18-month work “garbage”, stated that the game had to be made almost from the beginning due to the update. But do these change the fact that a game is poorly broadcast? Of course no.

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