Day was born for the game developers! Here is Microsoft’s new game -oriented vehicle

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Day was born for the game developers! Here is Microsoft’s new game -oriented vehicle

Microsoft introduced the new artificial intelligence tool MUSE, which will accelerate game development processes. This model is the first productive artificial intelligence system that can mimic the game world and player actions. According to the article published in Nature magazine, the basis of Muse is a system called Wham (World and Human Action Model). So how exactly the system works? Details in our news…

Artificial Intelligence Support from Microsoft to Game developers: Muse has been introduced!

First of all, Muse was developed in cooperation with the Ninja Theory team of Xbox Game Studios, and is now trained with the data of Xbox’s Bleeding Edge game. The WHAM-1.6B model is trained on more than 1 billion gaming and control movement. So, we are talking about a cluster of data equivalent to a person playing uninterrupted games for about 7 years.

The way game developers use Muse is quite interesting. Developers can upload a game screenshot to artificial intelligence how future scenes should be. In addition, when they direct the characters with the Xbox controller, Muse can follow these actions and create dynamic gaming worlds.

Xbox’s new game passed through Steam!

Avowed, although the Xbox Game Pass library has been added to the Lists of Steam upset. The sales of the game are quite successful.

Microsoft announced that Muse will be shared as open source and that the Wham demo will be presented to developers. In this way, independent studios and large companies will be able to accelerate game development processes using Muse’s productive artificial intelligence technology.

So what do you think about this vehicle? How does the integration of this new system into game design affect the creative process? You can write your opinions in the comments section below…