Arm, which is in the infrastructure of many hardware manufacturers with the processor architectures it has designed, announced its new mobile GPU models. The GPU named Immoralis-G715 will offer ray tracing support for the first time in the mobile world. Here are the features of the new Immoralis-G715 announced by Arm.
Ray tracing comes to mobile with Arm Immoralis-G715
Ray tracing technology is currently used on high-end consoles and computers such as the PlayStation 5 and Xbox Series X. But with Arm’s new GPU, it will finally come to Android phones and tablets. The new hardware is based on Mali used by MediaTek and Samsung.
According to Arm’s statement, the Immoralis-G715 provides a 15 percent performance increase compared to previous high-end Mali GPUs. In addition, stating that the new GPU has 10 to 16 graphics cores, Arm said that Mali has experienced 2 times growth in machine learning performance thanks to its innovative design.
Ray tracing technology, which is used to more realistically simulate lighting effects in real time, often needs powerful hardware in the desktop and console world. But Arm’s Director of Product Andy Craigen said the high hardware requirement for the new GPU is not an issue.
According to Craigen’s claim, ray tracing will only use 4 percent of Immoralis-G715’s core capacity. However, it should be reminded that there are no ray tracing supported games for Android phones and tablets yet. During the launch, it was reported that the first real experiences could come in 2023. (Below is the ray tracing test video provided by Arm)
Ray Tracing for Immoralis-G715 uses only 4 percent of core power and hardware acceleration software offers over 300 percent performance improvement to ray tracing.
A release date has not yet been shared for the new Immoralis GPU, and it is unclear which smartphone manufacturer will use it first. Arm believes the Immoralis-G715 will improve machine learning and make the mobile gaming experience more fluid.
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