Unreal Engine 5 has created a real revolution in the games since its first use, and allows the implementation of many projects that have not been possible before, but the current PC equipment is difficult to remove the innovations offered by the engine.
Bryan HeemsKerk, a game developer company Massive Damage, discussed the innovations and performance difficulties of Unreal Engine in a Podcast.
Unreal Engine has as much as 5 majesty issues
Compared to HeemsKerk, Unreal Engine 5 has a detail that has never been done before, but this causes significant performance loss, especially on the PC side. Compared to HeemsKerk’s thesis, none of the current graphics cards can meet the full potential of Unreal Engine 5.
Stating that the consoles make these bottlenecks feel less thanks to the fact that the consoles have special hardware compression and opening systems, Heemskek emphasizes that the processing process of the data is quite problematic on the PC side.
“The power of Unreal Engine 5 is two generations from existing cards in the future”
The biggest analysis for the increase in performance increases compared to HeemsKerk seems to be only more rapid processors and new generation graphics cards. The RTX 6000 series, which is expected to be released in the coming years, is thought to overcome the performance problem of the Unreal Engine 5 games by overcoming these bottlenecks.
Epic Games is aware of the performance problems in the Unreal Engine 5 -based games and continues to make various improvements to reduce these problems, but some systems still do not work properly compared to developers, and from time to time, the epic Games team may even need to intervene in Manuel. In particular, problems with shading compilation are in the midst of factors that adversely affect game experience.
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