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Last of Us Part I new patch released for PC: Here are the bugs fixed

The Last of Us Part 1 PC version had technical problems even on high-end computers. Naughty Dog and Iron Galaxy have released a few patches to improve the experience, but it's still not possible to enjoy the game. The newly released 1.1...
 Last of Us Part I new patch released for PC: Here are the bugs fixed
READING NOW Last of Us Part I new patch released for PC: Here are the bugs fixed
The Last of Us Part 1 PC version had technical problems even on high-end computers. Naughty Dog and Iron Galaxy have released a few patches to improve the experience, but it’s still not possible to enjoy the game. The newly released 1.1 update came as a major patch that provided many performance optimizations.

Last of Us Part I Update 1.1 release notes

With the new update, the game also received Steam Deck approval. So, which bugs were fixed with 1.1 version, which points were improved?

  • Optimizations to improve CPU and GPU performance throughout gameplay
  • General improvements to texture and environment loading
  • Reduced shader compilation time
  • Fixed screen tearing when turning on V-Sync
  • Added support for players using third-party audio drivers
  • Added new Very Low graphics setting (Options > Graphics > Graphics Settings)
  • Added new AI quality setting to Chart menu (Options > Charts)
  • Added new Dynamic Light Quality setting to graphics menu (Options > Graphics)
  • Fixed an issue that caused the game to crash when rendering shaders on AMD hardware
  • Fixed an issue affecting FPS when AMD GPU Usage monitoring was turned on (Options > HUD > GPU Usage)
  • General performance improvements for Steam Deck
  • Fixed a memory leak issue that could cause crashes on Steam Deck

In the meantime, work on the mod side of the game continues. The modding community is working on interesting projects that will allow players to unlock the debug menu, which will allow players to modify many new options, apart from the DLSS 3 mod, the first-person mode.

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