Most of the revenue comes from the core audience
According to a report released by DFC Intelligence this week, there are currently 3.7 billion game consumers worldwide. It is reported that the number of players worldwide has increased by 700 million people in the last three years. However, the spending by global players is not very impressive. Most of the industry revenue is provided by only about 10 percent or 370 million of the 3.7 billion players.
So how much does the gaming market actually produce? Exact numbers remain unclear, but analyst firms like Newzoo estimate that gaming will generate $184.4 billion through 2022, excluding mobile ad revenue and gambling/betting. Mobile games accounted for 50 percent, or $92.2 billion, of this total revenue, while console games accounted for $51.8 billion (28%), PC games $38.2 billion (21%) and browser games $2.3 billion (2%). 1) created.