When it comes to football simulation, the first series that comes to mind is undoubtedly the FIFA series. With FIFA 23, we will see the game for the last time under the name FIFA. EA Sports has now released a video in which it reveals various details about this game.
In the video, we learn about the new Hypermotion 2.0, which will appear this year. We also learn what it’s like to work with a professional women’s soccer team for the first time in the making of the series. In addition, the Accurate feature appears for the first time.
Player movements are changing with Hypermotion 2.0
With Hypermotion 2.0, motion capture technology and artificial intelligence come together. Using the information obtained from training and matches, the FIFA team transfers the raw data it collects to the game with the help of machine learning. This adds more than 6000 moves to the game. According to the developers, more data has been collected for this game than they have ever collected.
More attention to women’s football
With FIFA 23, it is striking that more detailed work has been done for women’s football. Thus, female players will be able to act and play football in a more realistic way. The physical structure of female actors is also conveyed more accurately.
Gameplay and AcceRate
One of the first things that stood out in the FIFA 23 video was the more realistic player movements. According to the video, the players now move more realistically and it can be felt that they have a physical weight. When we look at both individually and in terms of the movements of the teams on the field, we see a more advanced physics engine. For example, when the ball hits the legs and feet of the players, we will be able to see the physical reflection of this in the game.
There are also three major changes in the game in terms of scoring goals. The first of these is the chance to do special moves with the left foot after a very long time. Another difference is that in set pieces, we can choose exactly where we can hit the ball. The third important point is that there will be a shooting mechanism with a risk/reward assessment similar to xG (expected goal) mechanics.
The feature, which is introduced as AccelRate, allows the players in the game to run at different speeds, just like in real life. Previously, there were two types of running under the name of normal running and sprint, now there will be Explosive (explosive) Controlled (controlled) and Length (Long) running types. The gamer will be able to create more planned tactics by choosing the ideal running speed according to the current position.
Finally, the diversification of the goalkeeper and special moves added to the game draws attention. Goalkeepers will be able to make much more stable saves as they will be prepared for positions such as corner kicks. Special moves will differ from character to character and each player will have a unique move. It is among the information that this feature, which was previously in the game, will be much more detailed.