NVIDIA’s weekly creative content series launched to promote both designers and itself, this week’s guest was 3D animal artist Massimo Righi. An award-winning 3D artist with two decades of experience in the film industry, Righi has received multiple “Designer of the Month” awards and titles from top creative publications. It also works with institutions such as Autodesk, Discovery Channel, Google, Netflix and the World Wildlife Fund (WWF).
“In my illustrations, I try to show the iconic image of a particular animal, or at least my personal opinion about it. These designs come out as a blend of my childhood dreams with my real life experience.” “Waiting for the Year of the Tiger.” some designs
Righi’s creative drawings started in Autodesk Maya on a Lenovo laptop powered by GeForce RTX 3080 GPU.Creating a base model and starting by turning on the UV, He created the basic model by transforming the 3D mesh into 2D data and wrapping a 2D texture around it.Righi then used custom brushes in ZBrush to sculpt the tiger in finer detail. With a mix of photos and custom brushes, Righi added new textures to the 3D model without returning to Maya. AI (Artificial) is one of more than a dozen GPU-accelerated features to sharpen photo details before applying He created the main textures in Adobe Photoshop using the Intelligence-assisted Enhancement Details technology.
Righi prioritized achieving an extremely photo-like look with detailed, realistic fur created with the XGen interactive groom-editor in Maya. “Before I begin, it’s very important to study the fur flow so that I can decide how many fur descriptions I’ll need. It’s done with 10 descriptions, for example tiger, main body, head, cheeks and whiskers,” says Righi. says. Righi also used spline primitives (predefined shapes that provide a method for freehand drawing) to manually place and shape guides.
Artist reviewed and tested in real time until desired output was achieved. He then created the fur, consisting of millions of spline primitives designs. This process was accelerated 6 times with the GeForce RTX 3080 GPU, saving time. With the model in a good place, Righi animated the scene in 3D using Blendshapes to connect different sets of designs. Righi explains the importance of getting small details right, capturing the essence of realistic motion: “Getting the right shapes and shaping every detail requires time and work.”
Righi began testing stage lighting. Here, GPU accelerated imagery space provided incredibly smooth, interactive 3D modeling, which is another benefit of using the GeForce RTX 3080 GPU. Righi was able to review lighting, shadows, animations and more in real time without having to wait for his system to catch up. )
When final renders are ready to export, AI (artificial intelligence) correction with default Autodesk Arnold renderer is incredible, exporting up to 6x faster on Righi’s GPU-accelerated laptop compared to a comparable unit with integrated graphics. degree of photorealistic renderings were produced.So what was the result? ? Here is the design you see above…
To see more of Righi’s work, you can view his portfolio and 3D works on ArtStation. NVIDIA Studio can be followed on Facebook, Twitter and Instagram. Tutorials on the Studio YouTube channel can be accessed and updated by subscribing to the NVIDIA Studio newsletter.